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  1. Armor Enhancement Slot Neverwinter
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  3. Neverwinter Weapon Enhancement Slot
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  5. Weapon Enhancement Slot Neverwinter
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  1. Neverwinter Enhancement Slot welcome bonus a minimum deposit of £/€/$ 10 is required. The minimum deposit for other offers that require a deposit will be clearly communicated. Maximum bonus offered will be communicated in the details of each specific promo.
  2. The dog companion is widely regarded as the best first-companion choice regardless of your class simply because it does the most damage. The cleric (healer) companion heals so seldomly and for so little that it really isn't worth it unless you are playing a Guardian Fighter who is already fairly competent with the block so that the small heals she ends up casting are just topping you off since.
Slot

Weapon Enhancement Slot: Flaming Enchantment (rank 8, 39) Offense Slot: not unlocked yet. Cloak of the Emissary of Neverwinter (135) Utility Slot: Dark Enchantment Rank 7 (32) What I need.

Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.

To learn more about the new mod, check out our Mod 19 Avernus Guide.

The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. They wield blades and daggers that they use to attack the mobs from the shadows.

Rogues can be either Assassin or Whisperknife, both are DPS oriented. Whisperknife can be better in AoE situations but Assassin is best at single-target. Check out our Rogue Whisperknife Guide here.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Rogue Assassin Info

Other Rogue Builds

Best Rogue Assassin Races

What race you play doesn't play a huge role, but will give a you a small boost. Generally I would advice you to play a race that you enjoy.

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
  4. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%

Rogue Assassin Ability Score Priority

Put all your available Ability Scores into Strength and Constitution / Charisma

Rogue Assassin Stat / Rating Priority

Offensive Stats:

  1. Armor Penetration (Caps at 90K)
  2. Critical Strike (Caps at 90k)
  3. Accuracy (Caps at 90k)
  4. Combat Advantage (Caps at 140k)
  5. Power (No Cap)

Defensive Stats:

  1. Defense (Caps at 90K )
  2. Deflection (Caps at 90K)
  3. Critical Avoidance (Caps at 95K)
  4. Awareness (Caps at 100K )
  5. Health (No Cap)

Rogue Assassin Paragon Path, Powers & Rotation

Rogue Assassin Combat Powers

At-Will Powers:

  • Duelist's Flurry
  • Gloaming Cut

Encounter Powers:

  • Lashing Blade
  • Deft Strike (ST) / Dazing Strike (AoE)
  • Assassinate / Blade Flurry (AoE)

Daily Powers:

  • Shocking Execution
  • Bloodbath

Class Features:

  • Sneak Attack
  • Invisible Infiltrator

Rogue Assassin Feats:

  • Toxic Blades
  • Master of Shadows
  • Duelists Expertise
  • Back Alley Tactics
  • Shadow's Flurry

Rogue Assassin Rotation

Single Target Rotation:

Deft Strike – Assassinate – Stealth – Lashing Blade. Use Shocking Execution when available and At-Wills in Between.

AoE Rotation:

Path of the Blades – Stealth – Blade Fury – Blade Fury – Assassinate – Bloodbath when available.

Rogue Assassin Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

At end-game, you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit's Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire's Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight's Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP
  • Simple Support – 2% Companion Influence
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain's Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Armor Enhancement Slot Neverwinter

Tier 5 Boons (Choose 2)

  • Severe Criticism – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank
  • Quick Turnaround – 1% Recovery Speed per rank.

Master Boons

  • Blood Lust 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Rogue Assassin Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

Head

  • Lion Guard's Raid Hat
  • Fancy Duelist's Mask of Cormyr

Armor

  • Ebony Stained Hide

Arms

  • Lion Guard's Raid Gloves
  • Vivified Primal Raid Amibari
  • Spiked Defender Vambrace

Feet

  • Rusted Iron Leggings
  • Infernal Forged Gaiters

Weapons

Enhancement Slot Neverwinter
  • Celestial Set
  • Lionheart Set
  • Legion Guard Set
  • Alabaster / Burnished Set

Main Hand Modification:

  • Enhanced Duelist's Flurry

Offhand Modifications:

  • Critical Severity

Rings

  • Striking Ring of the Master

Neck & Waist

  • Orcus Set (Demogorgon's Girdle of Might, Baphomet's Infernal Talisman)
  • Dark Remnants Set
  • Mad Mage Set

Shirt

  • Ebony Stained Shirt

Pants

  • Pants of the Sentinel

Rogue Assassin Artifacts

Primary Artifact

  • Envenomed Storyteller's Journal
  • Wyvern-Venom Coated Knives
  • Decanter of Atropal Essence

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

Choose 3 Storyteller's Journals for the bonus

  • Frozen Storyteller's Journal
  • Flayed Storyteller's Journal
  • Darkened Storyteller's Journal

Other Choices

  • Arcturia's Music Box
  • Trobriands Ring
  • Staff of Flowers
  • Halaster's Blast Scepter
  • Shard of Orcus' Wand

Rogue Assassin Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

For example, if you've capped Crit with your gear and boons, don't get azure enchantments for your offense slots.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

Armor enhancement slot neverwinter
  • One Tenebrous Enchantment
  • Radiant Enchantments

Defense Enchantments

  • Radiant Enchantment

Utility Enchantments

  • Tactical Enchantment
  • Dark Enchantment
  • Fey's Blessing / Dragon's Hoard / Quartermaster's Enchantment

Armor Enchantments

  • Barkshield Enchantment

Weapon Enchantments

  • Vorpal Enchantment

Overload Enchantments

  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Power Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Rogue Assassin Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren't already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Empowered Chain of Scales > Adorable Pocket Pet > Tymora's Lucky Coin
  • Wild Storm Elixir > Elixir of Fate
  • Squash Soup > Watermelon Sorbet

Rogue Assassin Companions

Summoned Companion

The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.

  • Bulette Pup
  • Deepcrow Hatchling
  • Owlbear Cub
  • Ioun Stones
  • Quasit

Enchantment Power

  • Potent Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Tamed Velociraptor – 2000 Power per party member using it.
  • Staldorf – 8000 Combat advantage
  • Deepcrow Hatchling – 8000 Power
  • Batiri – 4% Damage against bosses

Defense Powers

  • Minstrel – 4000 Power and 2000 Awareness
  • Broom – 4% Critical Severity
  • Splinters – 4% Critical Severity and 2000 Critical Avoidance
  • Green Slime – 8000 Defense
  • Phase Spider – 2000 Critical strike and 4000 combat advantage

Utility Powers

  • Alpha Compy – 5% Power
  • Owlbear Cub – 10% chance to hit for 50% of you Power

Companion Equipment

Double offense slotted 'Of the Companion' gear

Companion Runestones

  • Empowered Runestone

Rogue Assassin Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Rogue Assassin is a Swarm

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer's Fortune and or Traveler's Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.

  • Cavalry's Warning
  • Combatant's Maneuver
  • Artificer's Persuasion
  • Gladiator's Guile
  • Survivor's Gift
  • Survivor's Blessing
  • Barbarian's Revelry

Insignia Type

Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia's to get your defensive stats to cap for survivability.

Rogue Assassin Mount Powers

Mount Equip Power:

5000 or 10000 Power

Mount Combat Power:

Armor Enhancement Slot Neverwinter

Bat Swarm (Swarm) > Tenser's Transformation

If you have any questions or suggestions about our Neverwinter Rogue Assassin guide, please leave a comment below! More info about the Rogue class can be found at The Neverwinter Reddit.

For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.

The year is 1372 DR, and the heroes of Amia have chased the seeminglybenign Red Wizards from its main towns. Clerics of Mystra have takenback the mythal crystals, from the Frostmaiden's lair, and have splitthem into smaller shards and harnessed their power with crystal forges.These crystals may be used, like a magnifying lens, to focus a finestrand of the Weave into a material item, such as a suit of armor or aring, and thus there is crafting potential.


General Procedure

Armor enhancement slot neverwinter

Weapon Enhancement Slot: Flaming Enchantment (rank 8, 39) Offense Slot: not unlocked yet. Cloak of the Emissary of Neverwinter (135) Utility Slot: Dark Enchantment Rank 7 (32) What I need.

Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.

To learn more about the new mod, check out our Mod 19 Avernus Guide.

The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. They wield blades and daggers that they use to attack the mobs from the shadows.

Rogues can be either Assassin or Whisperknife, both are DPS oriented. Whisperknife can be better in AoE situations but Assassin is best at single-target. Check out our Rogue Whisperknife Guide here.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Rogue Assassin Info

Other Rogue Builds

Best Rogue Assassin Races

What race you play doesn't play a huge role, but will give a you a small boost. Generally I would advice you to play a race that you enjoy.

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
  4. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%

Rogue Assassin Ability Score Priority

Put all your available Ability Scores into Strength and Constitution / Charisma

Rogue Assassin Stat / Rating Priority

Offensive Stats:

  1. Armor Penetration (Caps at 90K)
  2. Critical Strike (Caps at 90k)
  3. Accuracy (Caps at 90k)
  4. Combat Advantage (Caps at 140k)
  5. Power (No Cap)

Defensive Stats:

  1. Defense (Caps at 90K )
  2. Deflection (Caps at 90K)
  3. Critical Avoidance (Caps at 95K)
  4. Awareness (Caps at 100K )
  5. Health (No Cap)

Rogue Assassin Paragon Path, Powers & Rotation

Rogue Assassin Combat Powers

At-Will Powers:

  • Duelist's Flurry
  • Gloaming Cut

Encounter Powers:

  • Lashing Blade
  • Deft Strike (ST) / Dazing Strike (AoE)
  • Assassinate / Blade Flurry (AoE)

Daily Powers:

  • Shocking Execution
  • Bloodbath

Class Features:

  • Sneak Attack
  • Invisible Infiltrator

Rogue Assassin Feats:

  • Toxic Blades
  • Master of Shadows
  • Duelists Expertise
  • Back Alley Tactics
  • Shadow's Flurry

Rogue Assassin Rotation

Single Target Rotation:

Deft Strike – Assassinate – Stealth – Lashing Blade. Use Shocking Execution when available and At-Wills in Between.

AoE Rotation:

Path of the Blades – Stealth – Blade Fury – Blade Fury – Assassinate – Bloodbath when available.

Rogue Assassin Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

At end-game, you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit's Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire's Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight's Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP
  • Simple Support – 2% Companion Influence
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain's Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Armor Enhancement Slot Neverwinter

Tier 5 Boons (Choose 2)

  • Severe Criticism – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank
  • Quick Turnaround – 1% Recovery Speed per rank.

Master Boons

  • Blood Lust 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Rogue Assassin Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

Head

  • Lion Guard's Raid Hat
  • Fancy Duelist's Mask of Cormyr

Armor

  • Ebony Stained Hide

Arms

  • Lion Guard's Raid Gloves
  • Vivified Primal Raid Amibari
  • Spiked Defender Vambrace

Feet

  • Rusted Iron Leggings
  • Infernal Forged Gaiters

Weapons

  • Celestial Set
  • Lionheart Set
  • Legion Guard Set
  • Alabaster / Burnished Set

Main Hand Modification:

  • Enhanced Duelist's Flurry

Offhand Modifications:

  • Critical Severity

Rings

  • Striking Ring of the Master

Neck & Waist

  • Orcus Set (Demogorgon's Girdle of Might, Baphomet's Infernal Talisman)
  • Dark Remnants Set
  • Mad Mage Set

Shirt

  • Ebony Stained Shirt

Pants

  • Pants of the Sentinel

Rogue Assassin Artifacts

Primary Artifact

  • Envenomed Storyteller's Journal
  • Wyvern-Venom Coated Knives
  • Decanter of Atropal Essence

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

Choose 3 Storyteller's Journals for the bonus

  • Frozen Storyteller's Journal
  • Flayed Storyteller's Journal
  • Darkened Storyteller's Journal

Other Choices

  • Arcturia's Music Box
  • Trobriands Ring
  • Staff of Flowers
  • Halaster's Blast Scepter
  • Shard of Orcus' Wand

Rogue Assassin Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

For example, if you've capped Crit with your gear and boons, don't get azure enchantments for your offense slots.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • One Tenebrous Enchantment
  • Radiant Enchantments

Defense Enchantments

  • Radiant Enchantment

Utility Enchantments

  • Tactical Enchantment
  • Dark Enchantment
  • Fey's Blessing / Dragon's Hoard / Quartermaster's Enchantment

Armor Enchantments

  • Barkshield Enchantment

Weapon Enchantments

  • Vorpal Enchantment

Overload Enchantments

  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Power Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Rogue Assassin Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren't already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Empowered Chain of Scales > Adorable Pocket Pet > Tymora's Lucky Coin
  • Wild Storm Elixir > Elixir of Fate
  • Squash Soup > Watermelon Sorbet

Rogue Assassin Companions

Summoned Companion

The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.

  • Bulette Pup
  • Deepcrow Hatchling
  • Owlbear Cub
  • Ioun Stones
  • Quasit

Enchantment Power

  • Potent Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Tamed Velociraptor – 2000 Power per party member using it.
  • Staldorf – 8000 Combat advantage
  • Deepcrow Hatchling – 8000 Power
  • Batiri – 4% Damage against bosses

Defense Powers

  • Minstrel – 4000 Power and 2000 Awareness
  • Broom – 4% Critical Severity
  • Splinters – 4% Critical Severity and 2000 Critical Avoidance
  • Green Slime – 8000 Defense
  • Phase Spider – 2000 Critical strike and 4000 combat advantage

Utility Powers

  • Alpha Compy – 5% Power
  • Owlbear Cub – 10% chance to hit for 50% of you Power

Companion Equipment

Double offense slotted 'Of the Companion' gear

Companion Runestones

  • Empowered Runestone

Rogue Assassin Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Rogue Assassin is a Swarm

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer's Fortune and or Traveler's Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.

  • Cavalry's Warning
  • Combatant's Maneuver
  • Artificer's Persuasion
  • Gladiator's Guile
  • Survivor's Gift
  • Survivor's Blessing
  • Barbarian's Revelry

Insignia Type

Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia's to get your defensive stats to cap for survivability.

Rogue Assassin Mount Powers

Mount Equip Power:

5000 or 10000 Power

Mount Combat Power:

Armor Enhancement Slot Neverwinter

Bat Swarm (Swarm) > Tenser's Transformation

If you have any questions or suggestions about our Neverwinter Rogue Assassin guide, please leave a comment below! More info about the Rogue class can be found at The Neverwinter Reddit.

For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.

The year is 1372 DR, and the heroes of Amia have chased the seeminglybenign Red Wizards from its main towns. Clerics of Mystra have takenback the mythal crystals, from the Frostmaiden's lair, and have splitthem into smaller shards and harnessed their power with crystal forges.These crystals may be used, like a magnifying lens, to focus a finestrand of the Weave into a material item, such as a suit of armor or aring, and thus there is crafting potential.


General Procedure


The crafting process is known as infusion, magical powers areeither added or removed from an item using a crystal, and this must bedone within the vicinity of a mythal crystal forge. Removing a power isfree of charge, the utilized crystal is neither destroyed nor is anygold taken from the crafter. Malign powers cannot be removed.Adding a power requires a successful crafting roll, and the followingskills are used dependent on the item you're infusing:

  • Craft armor is used to craft shields, helmets, and armour.
  • Craft weapon is used to craft ammo and weaponry.
  • Spellcraft is used to craft other items.

Either succeeding orfailing the crafting roll, gold is taken. It is assumed that theclerics of Mystra must tax all who use the services of the mythalcrystal forge. Success destroys the crystal but infuses the desired magical power into your item, and failure yields naught.

  • Armor, gloves, and small-medium weaponry may have a maximum of 4 benign (positive) powers. Large weaponry may have a maximum of 5 beign powers.
  • Equippable items may have a maximum of 3 benign powers.
  • Ammo may have a maximum of 2 benign powers.

Neverwinter Weapon Enhancement Slot

The item to be crafteddoesn't necessarily have to be equipped, but it must be in yourpossession. Furthermore, plot items cannot be crafted. These includeyour journal, emote wand and so forth.


Crafting Rolls


To infuse an item with a magical power, make sure you're near amythal crystal forge and then target your item with the crystal'sunique power. A menu will pop up and depending on the power of thecrystal (minor, divine, etc's) you'll be given a choice of powers toinfuse. The menu will tell you the cost is, in gold pieces (GP), andit'll tell you what the crafting difficulty (DC) is that you must rollagainst to successfully infuse.

  • The DC is preset plus ( two multiplied by the current number of powers on the item).
  • The GP cost is preset. You will receive a warning if you attempt to craft an item that requires your current hitdice to equip.

Armor Enhancement Slot Neverwinter


Limitations


The MCS does have a few limitations:

  • It'll override similar types of magical powers. For example, infusing enhancement +2 on a weaponthat already has enhancement +1 will overwrite the latter withoutwarning. It's the player's responsibility to check his or her items.
  • Crafting will be aborted if you attempt to add more than one savingthrow bonus power onto an item.
  • Normal Dungeons and Dragons rulesconcerning stacking still apply. For example, if you craft an armorbonus onto a cloak, which is of deflection armor class, and then youcraft an armor bonus onto a ring, which is also of deflection armorclass, then upon wearing both these items only the one with the highestbonus will be applied to your armor class (AC). This is because bothitems provide the same type of AC. If the items provide different typesof AC then they'll stack and both will be applied to your AC. Forexample, if you wore a pair of boots and a ring which both boosted ACthen they'd stack.

Weapon Enhancement Slot Neverwinter


Powers


All powers are worth 1 power, regardless of their strength, except as noted below:

  • All armor class bonuses: +1 to +4 are one power; 5+ are two powers.
  • Damage resistances: 15/- is two powers; 20/- and higher are four powers.
  • Enhancement 5+ is four powers.
  • Abilities cost powers equal to their modifier (ie: Str +2 costs 2 powers).
  • Malign powers don't count towards power limit on an item.
  • Permanent freedom is two powers.
  • Personalization doesn't count towards your power limit on an item.
  • Regeneration is 1 + 1 power per modifier. For example, +1 Regenerationis worth two powers while +3 Regeneration is worth four powers.
  • Specific saving throw bonuses: +1 to +3 are one power; 4+ are two powers.
  • Universal saving throw bonuses: +2 is two powers; 3+ are four powers.
  • Use limitations and temporary powers don't count towards your power limit on an item.
  • Visual effects don't count towards your power limit on an item.

The table below outlines the crafting powers of each mythal crystal.

Weapon Enhancement Slot Neverwinter

Mythal Crystal
Melee Weapons Minor Lesser Intermediate Greater Flawless Perfect Divine
Ability Bonus - - +1 +2 +3 - -
Attack Bonus +1 +2 +3 +4 +5 - -
Elemental Damage +1 Damage +1d4 Damage +1d6 Damage +1d6 (+2d4 for twohanders) - - -
Enhancement +1 +2 +3 +4 +5 - -
Keen - - - - - Keen Blade -
Massive Critical +1 Damage +1d4 Damage +1d6 Damage +1d8 Damage - - -
On Hit: Power - - - - - - Special
Personalize Weapon Max chars 10 Max chars 20 Max chars 30 Max chars 40 - - -
Vampiric Regeneration - - +1 +2 +3 - -
Visual Effect - - - Special - - Holy/Unholy
Ranged Weapons Minor Lesser Intermediate Greater Flawless Perfect Divine
Ability Bonus - - +1 +2 +3 - -
Attack Bonus +1 +2 +3 +4 +5 - -
Mighty +1 +2 +3 +4 +5 - -
Massive Critical +1 Damage +1d4 Damage +1d6 Damage +1d8 Damage - - -
Personalize Weapon Max chars 10 Max chars 20 Max chars 30 Max chars 40 - - -
Unlimited Ammo - - - - - Special -
Thrown Weapons Minor Lesser Intermediate Greater Flawless Perfect Divine
Attack Bonus +1 +2 +3 +4 +5 - -
Elemental Damage +1 Damage +1d4 Damage +1d6 Damage +1d6 Damage - - -
Enhancement +1 +2 +3 +4 +5 - -
Mighty +1 +2 +3 +4 +5 - -
Massive Critical +1 Damage +1d4 Damage +1d6 Damage +1d8 Damage - - -
On Hit: Power ] - - - - - - Special
Vampiric Regeneration - - +1 +2 +3 - -
Ammo Minor Lesser Intermediate Greater Flawless Perfect Divine
Elemental Damage +1 Damage +1d4 Damage +1d6 Damage - - - -
On Hit: Power - - - - - - Special
Personalize Ammo Max chars 10 Max chars 20 Max chars 30 Max chars 40 - - -
Vampiric Regeneration - - +1 +2 +3 - -
Equippable Items Minor Lesser Intermediate Greater Flawless Perfect Divine
Ability Bonus - - +1 +2 +3 - -
Armor Bonus +1 +2 +3 +4 +5 - -
Attack Bonus [Gloves only] +1 +2 +3 +4 +5 - -
Bonus Spell Slot - - - - - Special -
Damage Reduction - +1/5 +2/5 +3/5 +4/5 +5/5 -
Damage Resistance 5/- - - - - - - Special
Elemental Damage [Gloves only] +1 Damage +1d4 Damage +1d6 Damage - - - -
On Hit: Power [Gloves only] - - - - - - Special
Personalize Item Max chars 10 Max chars 20 Max chars 30 Max chars 40 - - -
Regeneration - - +1 - - - -
Saving Throw Bonus - +1 +2 +3 - - -
Universal Saving Throw Bonus - - +1 +2 - - -
Skill Bonus - +1 +3 +5 - - -
Spell Casting Special Special Special - - - -
Spell Resistance 20 - - - - - SR 20 -





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